TROUTER
YOLO11 • DirectML GPU • MAKCU • 4M Baud • ~42us latency • Hardware-level • Sub-frame • Web Panel • Undetected footprint • YOLO11 • DirectML GPU • MAKCU • 4M Baud • ~42us latency • Hardware-level • Sub-frame • Web Panel • Undetected footprint • YOLO11 • DirectML GPU • MAKCU • 4M Baud • ~42us latency • Hardware-level • Sub-frame • Web Panel • Undetected footprint • YOLO11 • DirectML GPU • MAKCU • 4M Baud • ~42us latency • Hardware-level • Sub-frame • Web Panel • Undetected footprint •
Powered by YOLO11 neural detection

Next-gen AI aim assist for Valorant

ThangBayMau uses a real neural network to see the game and a hardware mouse device to move it. A two-PC design keeps every line of software off your game machine.

~10msdetection latency (GTX 1650)
42.5µsMAKCU command time
YOLO11body + head detection
Capabilities

Built on real computer vision

No color-picking or pixel hacks. A trained YOLO11 model detects enemies frame by frame, while a hardware device does the aiming.

AI YOLO detection

A YOLO11 neural net trained on body and head classes locates enemies with real object recognition, not fragile color rules.

GPU accelerated

FP16 models run through ONNX Runtime with DirectML, so it flies on AMD, Intel and NVIDIA GPUs alike.

Hardware-level input

Movements are sent through a MAKCU device as a physical mouse. The game only ever sees legitimate hardware input.

Sub-frame latency

A 320px model infers in about 10ms on a GTX 1650 and near 1.5ms on an RTX 5070 for instant tracking.

Phone web-panel

Tune FOV, speed, smoothing, prediction, recoil and trigger from a mobile-friendly panel on your LAN, live.

Runs on weak GPUs

Selectable 320 / 416 / 640 input sizes let older cards like the GTX 1650 stay smooth without frame drops.

Sticky lock + prediction

Anti-jitter single-target lock plus lead prediction and near-target deceleration produce smooth, human-like aim.

Easy licensing

A simple key bound to your hardware ID activates the app. Reset your HWID any time you change machines.

Architecture

A two-PC design for maximum safety

The game machine never runs cheat software. Everything intelligent happens on a separate bot PC over your local network.

01

Game PC streams

OBS with a stream-bridge plugin captures the area around your crosshair and sends it as JPEG over UDP on your LAN.

02

Bot PC thinks

The second PC receives the stream, runs YOLO11 detection on the GPU and computes the ideal aim point in milliseconds.

03

MAKCU moves

Aim commands travel to a MAKCU hardware device, which moves the real mouse on the game PC as pure physical input.

MAKCU hardware device
Companion hardware

The MAKCU hardware bridge

A dual ESP32-S3 USB passthrough device that turns aim commands into genuine physical mouse motion, indistinguishable from a real mouse.

  • Dual ESP32-S3 + CH343 UART — a robust USB passthrough controller stack.
  • 4,000,000 baud — high-speed serial link for zero-lag commands.
  • ~42.5 microseconds per move/click — far inside a 1ms USB poll.
  • 3x USB-C ports — Device, COM and Host for a clean 1:1 bridge.
  • Web-configured — set it up through a simple web interface.
ARCHITECTURE

Full System Connection

Physical mouse
USB
MAKCU
USB passthrough
USB HID into Game PC
Game PC - Valorant + OBS
JPEG over UDP :9999 - Wired LAN
Bot PC - YOLO on GPU
USB serial 4M baud into MAKCU COM
Web Panel - HTTP :8088
License Server - HTTPS

The Game PC runs no cheat software - it only sees a hardware mouse through MAKCU.

HARDWARE

Recommended Bot-PC Setup

The secondary bot PC only receives the stream, runs the AI on the GPU and drives MAKCU - it never runs the game, so the GPU matters most.

Minimum

GPUGTX 1650 / 1660 / RX 6600 / Arc A380 (4GB+)
CPUi5 / Ryzen 5 (4 cores)
RAM8 GB
NetworkWired Gigabit LAN
Model size320
Performance~10-11 ms (~90 FPS)
Recommended

Recommended

GPURTX 3060 / 4060 / RX 6600 XT
CPUi5-10400 / Ryzen 5 3600+
RAM16 GB
NetworkWired Gigabit LAN
Model size416-512
Performance~5-8 ms (~150 FPS)

High-End

GPURTX 4070 / 5070+
CPUAny modern CPU
RAM16 GB
NetworkWired Gigabit LAN
Model size640
Performance~2-5 ms (200+ FPS)
Pricing

Simple, honest pricing

Pick a plan and choose your currency. Prices convert live at today's rate.

Monthly

Full access, billed every month.

--
  • All AI detection features
  • Phone web-panel control
  • All model sizes (320/416/640)
  • Free updates during the month
Get monthly
FAQ

Frequently asked questions

Everything you might want to know before you start.

Do I really need two PCs?

Yes. The two-PC design is what keeps every piece of software off your game machine. The game PC only runs OBS and sees a real hardware mouse, which is the core of the minimal-footprint approach.

What is the MAKCU device?

MAKCU is a small hardware bridge built on dual ESP32-S3 chips. It receives aim commands and reproduces them as genuine physical mouse movement on the game PC, so input is indistinguishable from a normal mouse.

Will it run on my GPU?

Almost certainly. It uses ONNX Runtime with DirectML, which supports AMD, Intel and NVIDIA GPUs. On weaker cards like a GTX 1650 the 320px model runs around 10ms; you can pick a larger model on stronger cards.

How do I control the settings?

A mobile-friendly web panel on your LAN lets you tune FOV, Speed X/Y, smoothing, prediction, target priority, hold-to-aim key, recoil control and trigger delay live from your phone.

How does licensing work?

You get a license key that binds to your hardware ID on first activation. If you switch machines we can reset the HWID, and lifetime buyers get free resets.