Trouter runs a trained YOLO11 neural network on a separate PC and moves your mouse through real hardware. Nothing is injected, nothing reads memory, nothing runs on the machine you play on.
Traditional cheats live inside your game — injected code, memory reads, kernel drivers, overlays. Trouter puts the AI on a second PC entirely. The machine you play on runs nothing but OBS and receives a real USB mouse.
This is fundamentally harder to detect than in-game cheats: there is nothing on the game PC to scan for. Anti-cheat looks for foreign processes, hooks and abnormal input — Trouter presents none of them, only an ordinary hardware mouse.
Every part is engineered for one thing: accurate, smooth, responsive aim with the smallest possible footprint — even on modest hardware.
A neural network trained on body and head classes finds enemies with genuine object recognition — robust to skins, lighting and maps, not fragile color rules.
The AI lives on a second machine. Your game PC never runs cheat software — the entire design exists to keep it clean.
Every move goes through a MAKCU USB device as a physical mouse — dual ESP32-S3, ~42.5µs per command at 4Mbaud. The game only sees real hardware.
FP16 models run through ONNX Runtime + DirectML, so they fly on NVIDIA, AMD and Intel Arc alike — no CUDA lock-in, ~18MB per model.
A 320px model infers in ~10ms on a GTX 1650 and near 1.8ms on an RTX 5070 — fast enough to track flick-fast duels.
Tune FOV, Speed X/Y, smoothing, prediction, target priority, hold key, trigger delay, recoil and model from your phone over LAN — live, mid-game.
EMA smoothing, near-target deceleration, sub-pixel residual and single-target lock produce controlled motion that reads like a real player, not a snap.
Optional recoil compensation keeps your spray on target, tuned live alongside every other setting from the panel.
One key bound to your hardware ID activates the app. Switch machines any time — HWID resets are quick, and free on Lifetime.
A mobile web-panel served on your LAN lets you dial in the feel without ever alt-tabbing. Change model size, FOV, speed and smoothing live between rounds.
Tune everything live from your phone while you play — no alt-tab.
The intelligence lives on a separate bot PC. Your game machine only streams a small view and receives a hardware mouse.
OBS with a stream-bridge plugin captures the small area around your crosshair and sends it as JPEG over UDP on your wired LAN.
The second PC receives the stream, runs YOLO11 on the GPU, picks the best target and computes the ideal aim point in milliseconds.
Aim commands travel to the MAKCU device, which moves the real mouse on the game PC as pure physical input.
The Game PC runs no cheat software — it only ever sees a hardware mouse through MAKCU.
Traditional aimbots live inside your game and leave traces everywhere. Trouter's entire design removes the attack surface.
The bot PC only receives the stream, runs the AI and drives MAKCU — it never runs the game, so the GPU matters most. A modest card is plenty.
Pick a plan and your currency — prices convert live at today's rate.
Full access, billed every month.
Pay once, own it forever.
MAKCU hardware is required and sold separately. Need help choosing? Ask us before you buy.
"The tracking feels natural — no robotic snapping. And knowing nothing runs on my main rig is the whole reason I switched."
"Setup took an evening, but the phone panel makes tuning trivial. Runs great on my old GTX 1650 bot PC."
"Real AI detection is night and day versus color bots — it just works across maps and skins. Lifetime was worth it."
Real neural vision, real hardware input, and a game PC that stays clean. Set it up once and tune it from your phone.
Get Trouter nowEverything you might want to know before you start.
Trouter is designed to be fundamentally harder to detect than in-game cheats because nothing runs on your game PC — no injection, no memory reads, no driver, no overlay. The game only receives a real hardware mouse through MAKCU. No tool can promise it is undetectable, but there is simply nothing on the game machine to scan for.
Yes — that is the whole point. The two-PC design keeps every piece of software off your game machine. The game PC only runs OBS and sees a real hardware mouse, which is the core of the minimal-footprint approach.
MAKCU is a small hardware bridge built on dual ESP32-S3 chips with a CH343 UART, running at 4Mbaud with ~42.5µs per command. It receives aim commands and reproduces them as genuine physical mouse movement on the game PC, so input is indistinguishable from a normal mouse. It is sold separately.
It uses ONNX Runtime with DirectML, which supports NVIDIA, AMD and Intel Arc. On a weak card like a GTX 1650 the 320px model runs around 10ms; an RTX 5070 hits near 1.8ms at 640px. A discrete GPU with 4GB VRAM is enough.
Yes. A mobile web-panel on your LAN lets you tune FOV, Speed X/Y, smoothing, prediction, target priority, hold key, trigger delay, recoil control and model size live from your phone — no need to alt-tab out of the game.
Your license key binds to your hardware ID on first activation. If you switch machines we can reset the HWID, and Lifetime buyers get free resets. Contact us before purchase with any refund questions.
End-to-end latency is dominated by inference and stream FPS. A 320px model infers in ~10ms on a GTX 1650; MAKCU adds only ~42.5µs per command over a 4Mbaud link. On a wired Gigabit LAN the round-trip stays responsive enough for fast duels.